Category Archives: Uncategorized

More publications!

Another quick portfolio post: I had two articles published in this month’s issue of Five out of Ten. The one I pitched originally is about masculinity in Metal Gear Rising: Revengeance and how the game’s thesis on what it means to … Continue reading

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A Coda on Anders

I’m really, really late on this because my life got really busy, but last month an article of mine was published in the wonderful Electro Bureau. It’s a discussion of Dragon Age 2, focusing on how the relationship between Hawke and Anders … Continue reading

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News!

Putting this here for the sake of maintaining a portfolio: my first big feature on another site came out today. It’s an essay about the dating sim Tokimeki Memorial Girl’s Side, published over at ZEAL, which is easily one of my favourite sources for interesting writing. I’m really proud … Continue reading

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Thoughts on Sweet Fuse, Part Two: Sincerity as Strength

(Part two deals with Mikami’s route, and thus contains heavy spoilers for the entire game. It discusses how this path impacts the rest of Sweet Fuse, and how it ties together the whole game to deliver a powerful statement in … Continue reading

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Thoughts on Sweet Fuse, Part One: The Female Power Fantasy

(It occurred to me as I was writing this piece that I was essentially trying to cram two very different essays into one, and this was making it read terribly. On the other hand, though, I also couldn’t bring myself … Continue reading

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Doves, Dating, and Deconstruction: Hatoful Boyfriend as Critique of Romance Games

Most of what’s been written about infamous pigeon-dating sim Hatoful Boyfriend deals with the fundamental bait-and-switch of the game’s entire premise, namely the way in which it establishes itself as a jokey romance game and ultimately winds up as more of … Continue reading

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Once of Liberty: American Ideology and Individualism in Metal Gear Solid 2

Metal Gear Solid 2 is a game which has drawn almost continuous discussion since its release in 2001, and for good reason: it’s been called the first postmodern video game, and even today it comes across as clever and provocative. Part … Continue reading

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