Monthly Archives: February 2015

Freedom, Culpability and Failure in Dragon Age II, or: My Boyfriend The Terrorist

“Freedom was no boon.” – Varania, Dragon Age II “I cannot imagine how we forgive ourselves for all the things we didn’t say until it was too late. But how else do you tell if something is hot but to … Continue reading

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Game Design and Taking Romance Beyond the Transactional

“Romance in games is inherently transactional,” a friend told me once, “but isn’t everything? It’s just a limitation of the format.” That was six months ago, and I’ve been mulling it over since. As optimistic as it might seem, I … Continue reading

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